![hyper dragon ball z hyper dragon ball z](https://www.dbzgames.org/files/images/games/1/2/139/cover.jpg)
We have 5 of these characters and 11 stages out there that anyone can try out. The moving bits of this presentation were made over time, with the effort of many. Our purpose is to show what CAN be made with the license. We have in no way association with the DBZ license, we are mere fans. I can see people going insane over the intense battles that are possible. Counters, Air Combos, Dash Colissions, Super Projectiles, Beam Struggles, a large variety of fun character introductions and winposes.
![hyper dragon ball z hyper dragon ball z](http://emulator.online/snes/dragon-ball-z-hyper-dimension/fb-preview.jpg)
The gameplay is intense, pulse-pounding and would look absolutely amazing in fighting game tournaments such as EVO.
![hyper dragon ball z hyper dragon ball z](https://cdn.statically.io/img/static0.gamerantimages.com/wordpress/wp-content/uploads/2021/01/dragon-ball-z-kakarot-ultra-instinct.jpg)
The graphics have that 2D charm that, in our opinion, was lost in the transition to 3D games. We drew from all sources and we committed to our vision, which we share with you. Instead, we have characters with beautiful animations, cinematic moves, skillful combos, interesting movesets, unique traits and the kind of fanservice that'd make any Dragonball fan smirk. Gone is the sensation of every character being interchangeable and having the same style of fighting. This is how we envision a perfect Dragonball game. This demo is based on games in the vein of Capcom's Street Fighter and Darkstalkers, adapted and fine-tuned to represent Dragonball's highly cinematic action in a way that actual combat means more than repeating the same combination of buttons over and over again. Usually packed with tons of characters, those games have always left us with a bad taste in our mouths. Our motivation was born from seeing the many official and unofficial games that DBZ has spawned over the last years.
HYPER DRAGON BALL Z CODE
Team Z2 was responsible for the code and animations you've just seen in action. This game never had a release, because it doesn't exist.What you've had the pleasure of witnessing is the culmination of several years of work by true Dragonball Z fans, a small group of fighting games afficionados and the moving pieces and parts were coded in freeware indie fighting game engine, Mugen. The game had several CPU only fights, including the very infamous Kid Buu, who was faced as the final boss and was able to counter just about anything you threw at him!Īctually no, that's a lie. Consumes three Ki gauges.Balthazar wrote:Hyper Dragonball Z was a hit on arcades in the summer of 1999, with its timed unlocks and classical art direction, it was a hit and soon became a cult sensation. Places both palms forward and discharges a massive golden beam of energy straight forward. Inputting in midair will make Vegeta fire the blast downward. Super Attack Big Bang Attack ( ビッグバンアタック)įires a blue energy sphere forward. Performs the variant of Crushing Knee Kick. Jumps up and fires a barrage of ki blasts downward. Z-Assist A: Consecutive Energy Blast ( 連続エネルギー弾) When used in the air, Vegeta fires the ki blasts at a downward angle. Pauses for a moment and then does a divekick at a 45° angle.įires a volley of ki blasts forward. Offers slightly less invincibility frames compared to the. The knee strike hits multiple times and the bicycle kick deals sliding knockdown. Invincible to all attacks (except supers) on start-up. On hit, Vegeta follow-ups with an upside-down bicycle kick. Becomes invulnerable for only 1 frame at the beginning of the attack. The knee only hits once with no additional attack. Becomes invincible to air attacks on start-up. Consumes half a Ki gauge.Ī jumping knee attack. This attack causes a wallbounce when near the corner and will pass through the opponent if the third kick is blocked.Ī charging sidekick that passes through the opponent, sending them flying upward. The kick causes Vegeta to bounce back if he comes in contact with the opponent even if they're blocking.ĭoes a roundhouse kick with one foot, another roundhouse kick with the other foot and then a charging kick with the same foot. Special Moves Super Dash Kick ( スーパーダッシュキック) Hops forward and does a downward elbow strike.įires a ki blast downward in the air. Jumps and does a double-legged flipkick that launches the opponent. If the punch connects, Vegeta fires a blast through the opponent, launching them into the air.Ī front kick that moves him a bit forward.Ī jab kick that launches the opponent away.įires a ki blast forward. Punches the opponent in the stomach area.